Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)
if this is V4 just download my free eye shaders and your problem should be fixed. If not V4, you can still apply the shaders to the eye parts manually and replace the V4 maps with appropriate ones. FYI the blue parts are coming from SSS in the eye whites that, IMO, is totally unnecessary for the eye whites to look correct. The glassinyness is prbably too much reflect. https://sharecg.com/v/88803/gallery/6/Texture/Ghostship-Eyes-REV2
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
For this character I've been using texture maps from Sabby. The eyes are beautiful in Firefly, but I don't use Firefly anymore . . .
So, I went to Share CG and downloaded your revision. When I hit the "Gen 4 Eyes All," selection, the whole eye went white. Using just the cornea selection gave me this.
:)
@anupaum watch for how bright or dark your sclera textures are. if they are too white the eyes will glow and if they are too dark the eyes wont be bright enough. you can mix and match eye whites with different iris textures but also keep in mind that two maps takes up twice the space one map would with regard to your GPU (if you use it) so find the combinations you like and paste them together is Photoshop or GIMP for efficient GPU memory use.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
might be your cornea maps. I leave the cornea and tears totally invisible on my renders and just use the eye surface for eye reflections. Maybe it is a real reflection??? here is what I'm getting with my shader applied to V4 and only changing the sclera HSV.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
The cornea in your image looks very similar to what I'm rendering right now, except I'm using different lights and I DO get light source reflections in her eyes. I will usually point the IBL straight at the character's face, then offset the sun to get whatever lighting effect I'm trying to achieve. That's part of the reason why I got those heavy reflections in the initial render of Brenna sitting in a chair. In the render below, I'm using a lot more light than is typical for me.
Most of the time she renders beautifully in Superfly just as she is, and Bronwyn (the heavyset girl with the brown hair whose blue-tinted cornea started this discussion) is more problematic because she's not a custom character, but rather, one I patched together from various resources in order to get close to the look I wanted.
Lights? In the case above, one IBL and one infinite because I was in a hurry. Typically, I'll use an IBL and a point or area light set to inverse linear fall off. Just so you can see that the reflections are not burned into the image, I moved the infinite light to the other side and turned everything down a bit.
Snarlygribbly posted at 6:56PM Thu, 14 November 2019 - #4370210
I made Ghostship's eye shader into an EZSkin 4 plugin. Now it works for all figures :)
hope this includes the sclera mask.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
ghostship2 posted at 9:06AM Fri, 15 November 2019 - #4370234
hope this includes the sclera mask.
It doesn't include any masks, but it will use a transparency mask if it finds one, or create one procedurally if it doesn't. For example, here is a LaFemme mask generated procedurally:
Free stuff @ https://poser.cobrablade.net/
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I've had this problem before and I know the fix was simple, but I can't remember what it was. Now that the SmithMicro knowledge base is gone, I can't look it up, either.
Does anyone here remember how to fix this problem with a blue cornea when using IBL in Poser?
If I render with an environment sphere, the eyes have a glassy look. This is the appearance without the sphere.
Please advise.