quietrob opened this issue on Nov 17, 2019 ยท 40 posts
quietrob posted Mon, 18 November 2019 at 10:51 PM
bjbrown posted at 8:45PM Mon, 18 November 2019 - #4370625
With a skirt that tight, I don't know what you achieve with a cloth simulation. That would naturally hug the body (conform) without being altered much by outside forces. A simulation is going to be more useful for a looser, more flowing garment. For something tight, you probably want something conforming.
In a simulation, the dynamic part of the cloth should not touch anything with which it is set to collide. The collision offset is the gap of space that the simulation maintains between the cloth and collision objects (figure body parts and chair). When the cloth starts closer to the collision objects than the collision offset, or touches, the cloth tends to get torn up. It can also rip if the friction is too high between the cloth and the collision objects. Stretching out of shape can be due to a combination of the stretch and the density parameters.
I'm amateurish, but to me, for a skirt like that, I'd like to be using a conforming skirt, and then tweaking it with magnets or the fitting room as necessary.
Amateurish? You seem to know you're stuff to me. I just want the best results and to quote diego, "I don't that means what you think that means" applies here (to me). I do wonder why they made the skirt to be both but that could be my ignorance talking. I'm not the best with magnets and worse with the fitting room but I've got a few tricks I can use for a static image. I thought a dynamic skirt meant it could at least sit down when run during a sim. As you can, it can't. I'll give it a try with a new kimono I just got. It's old but it's new to me.