quietrob opened this issue on Nov 17, 2019 ยท 40 posts
bjbrown posted Tue, 19 November 2019 at 2:03 PM
quietrob posted at 1:55PM Tue, 19 November 2019 - #4370687
The legs are definitely crossed. How would scaling affect things? Are you saying I should reduce the size of everything? That would be possible for everything save her shoes. For some reason, there was no parameter to scale down her shoes. Not even in the hidden parameter menu. Easily fixed. That model has more shoes than me.
One thing. In the final crossed leg pose above. Will I need to be certain that the cloth is not touching the model in the final pose as well? I won't be draping as I want a snug fit that befits a pencil skirt. I am thinking from the advice above, that the skirt will stop a micron above her skin. Soooo does the cloth ever touch the skin a simulation?
Scaling the body parts is a way to be sure that the body does not intersect with the cloth at the start of the simulation. So if there's an intersection problem at the legs, you might start with the legs scaled down (x and z scale, make them thinner not shorter) to say 90% on frame one. However, on the last frame of the simulation (frame 30 if you are going 1 to 30), you have the legs set to 100% or whatever the scale is that you are using. The legs grow during the simulation, and the cloth moves to accommodate the leg growth.
In a successful simulation, the cloth and the collision objects never touch. There is always space between them, as determined by the collision offset. If the cloth cannot maintain that collision offset distance, the simulation tends to break.