ypvs opened this issue on Nov 21, 2019 ยท 4 posts
RedPhantom posted Fri, 22 November 2019 at 7:20 AM Site Admin
There is a workaround. If you shrink the light to something very tiny, like .01% and area render just the reflected area you'll end up with a tiny spec that can be post worked out easily. Shadows sharpen with smaller lights so you'll want to render as small as an area as possible. This also isn't so feasible if you have many reflections.
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