JAG opened this issue on Nov 10, 2019 ยท 61 posts
JAG posted Fri, 22 November 2019 at 5:02 PM
nerd posted at 4:52PM Fri, 22 November 2019 - #4370992
P.S. Exploding HD Morphs isn't exclusive to GoZ. It can happen with the built in morphing tools too. I'm hoping they are the same bug manifesting differently.
Nerd, Thanks for commenting again on this topic. Ghostman contacted me today and noted that on his/her system, DSON is not installed. I do have DSON installed on my system. This is one of the odd items that would make a difference between the two setups. Ghostman has no issues. I do. Could the DSON plugin be causing issues? Keep in mind the SubD for DAZ figures (Gen3 and 8) still works in Poser. In fact, you can convert a clothing in Studio that's from Poser and resave it and take it back to Poser and it will have SubD options (mesh size) in the parameters. So as Ghostman points out, DSON is a long shot but it does have something to do with SubD. Wanted to mention that. If anyone else is NOT HAVING THE EXPLODING ISSUE...and you don't have DSON installed - definitely please sound out here in the board and let us know. Sometimes plugins fight each other and if DSON is our culprit, it will certainly help to know.
Just to clarify, we're not getting "extra" vertexes. The vertex(es) that explode come from a specific place on the mesh. You can literally move these points back to the proper location in zbrush. Of course when you send it back, all new ones explode so it's redundant. But the point being; it's not adding meshes - it's just randomly shifting the vertex point's location for some reason. And it will do it without repetition. In other words, you can use the same figure, send it to Z, tap out a little morph and send it back. Boom, exploding vertexes. Turn off the new morph and send it back in the same form it was originally and repeat the exact same morph and send it back and completely different vertexes will shoot out. (I repeat the morph by simply renaming the Zbrush tool in Zbrush to match the second export). So it's totally random.
As Nerd pointed out, the movement of vertexes is real and odd. If anyone has any input, don't be embarrassed to shout out. Thanks for everyone's input so far.