JAG opened this issue on Nov 10, 2019 ยท 61 posts
JAG posted Sat, 23 November 2019 at 2:59 PM
bwldrd posted at 2:54PM Sat, 23 November 2019 - #4371038
I think the exploding mesh might be due to the original mesh being to low poly in the region you are trying to morph. I've been noticing this with Tweety's Low Polygon girl. Trying to add some morphs with her subdivided and using the morph brush. When I see an explosion I dial back down the sub-d and see there isn't really enough vertice points on the original mesh in the area and the brush is trying to grab different points.
That really shouldn't be an issue. I've been working with using Gen3 and Victoria 4 in Zbrush using the GoZ bridge for years now and you can up their count inside Zbrush however high you want and Z will always send it back fine. Of course it's Z calculating the level transition. The other problem I see with that idea is that Poser is making an actual higher definition version of your figure now in version 11 (not just a render effect but you can actually export the high-poly form) - so the vertex number on the figure morphed in Z remains the same on the figure back in Poser. Now if you made your morph on a version of the figure set to subD=3 and then you pull the lever down to =2 then Poser might do what you're saying as you no longer have the same number of polys/vertexes. But that's not what we're talking about. If I send it out to Z at 3 and bring it back, it's blowing up at 3. No vertex change.
Sorry. thanks for the idea on that but I don't think that's relevant to what's going on. I appreciate the input however. If you think of anything else, don't hesitate to post it. The only dumb idea is the one never mentioned.