benney opened this issue on Nov 23, 2019 ยท 5 posts
Antaran posted Sun, 24 November 2019 at 9:25 PM
I'd say depends on how detailed and closeup you need it. There is definitely a way to do this procedurally, but if you need a very good realistic closeups you might want to mix a procedural tree with better sculpted branches grouped together. For the procedural part: You can add fruit as leaves variations or use a replicator on one of the branch levels as the shader-driven replication.