Forum: Poser - OFFICIAL


Subject: Ou est L'Homme?

SeanMartin opened this issue on Nov 15, 2019 ยท 93 posts


AmbientShade posted Wed, 27 November 2019 at 2:28 PM

There will always be a chance for poke-through whenever any mesh is extremely close to another mesh in an animation sequence, whether you're using dynamic or conforming clothing, simply due to calculation errors during the simulation. But transferring a morphed shape from one model to another is pretty straight forward in most other software, from Blender and Maya to DS and CC3.