RobZhena opened this issue on Dec 09, 2019 · 111 posts
RobZhena posted Mon, 09 December 2019 at 4:48 AM
Part 2: Creating a Native LF Conversion
Let’s face it: The dress DEV in Poser 11.2 for La Femme is useless for rigging dresses and skirts because it doesn’t have skirt handles. There is a DEV equivalent that does: Erogenesis’ $5.00 Project Evolution Content Support Kit (Beta) available at CGBytes, which includes the Evolution Dress Mannequin. I started out converting clothing and shoes for Pauline and Paul, who had almost nothing available commercially, but there were no native dress donor rigs that had sleeves or long skirts. (You can conform V4 clothing to Pauline and use it with minor adjustments, just like La Femme.) When Evolution and her mannequins appeared, I realized she was the Rosetta Stone for clothing conversion. Her zero pose is close enough to G3F’s that with the morph brush, you can adapt any obj clothing to fit, AND a little scaling makes Genesis 3 shoes line up with her zero pose. Once something is converted for Evolution, you can pose it to match the zero pose of any other figure. I have a freebie conversion of the mannequin for Pauline.
But wait: there’s more! Once LF came along, I discovered by experimentation that you can conform Evolution’s clothing created with the dress mannequin to LF and copy the joint zones, and get pretty darn close. There can some crushing around the waist, which requires flattening and smoothing with the morph brush, and the abdomen tends to poke through when bent forward. So I created standard, reusable smoothing and tummy morphs that I can copy from outfit to outfit. Then I hit upon using the PE MFD as as the donor rig in the setup room, where you transfer the rigging (and morphs if you like) to an obj. In fact, the version I created doing a step-by-step for this tutorial is better than the first one I made (perhaps because I scaled it to 98 percent on the Y axis) and seems to have eliminated the minor crushing around the waist.
So, what does this mean for La Femme?
14.Hit Create Figure. The name doesn’t matter, and V4_MFD 1 is fine. Select auto group and deselect transfer morphs. (Clothes for Evolution require two runs through the fitting room because if you select the body handles when running auto group, it tears holes in the mesh.) Select the body parts you are familiar with from neck to forearms and the thighs, plus the skirt controls, but NOT the body handles such as the breasts and glutes. Click OK, then after the new figure is created, SAVE. (The Beta occasionally deforms, and after you return to the pose room, you may have to close the scene and reopen it after you are done in the fitting room.) [Image 14]