fbastos opened this issue on Dec 15, 2019 ยท 60 posts
fbastos posted Mon, 16 December 2019 at 7:24 AM
rokket posted at 7:12AM Mon, 16 December 2019 - #4373467
The difference is that companies like DreamWorks and Pixar have enormous render farms. And a large team of professionals working on them. And let's not forget, Pixar used to take almost 5 years to do a film because they would take several hours to days to render one frame.
True, that's why I referred to the first 30 seconds. It takes dozens of people to make a movie, but one animator should be able to make the first 30 seconds of that movie within a reasonable time. And then consider this frame
Poser can very very easily make that one frame, exactly as it is (given the rig, that is). Even the eyebrows and eyelashes are solid color, and the shadowing is static! 30 seconds @24 fps = 720 frames, and Poser can render those within a few minutes on that quality. So Poser should meet the rendering requirements to make the first 30 seconds of that movie efficiently.
Yet, animating those 30 seconds with the same grace and fluidity, that's where the "pig twisted its tail", as we say in my native country. It should be possible, but yet it's incredibly difficult to do that efficiently in Poser. For some reason, as you carry the animation through its stages in Poser it doesn't gain grace. Why is that? Is it mainly the artistry of the animators at Dreamworks? Or is there something in the software that helps (or hinders)?
For myself, I feel that as you add elements and complexity to the animation the timeline very very fast becomes unmanageable in Poser, and when you see 300 little boxes on the animation pane it gets very very difficult to remember what is what - I always find it much easier to animate the first keyframes, as everything is clear, than refining and improving existing segments, as everything is crowded. For me, that's a yuge problem, bordering in impassable - it fast becomes extremely expensive to refine and improve segments.