fbastos opened this issue on Dec 15, 2019 ยท 60 posts
Redfern posted Mon, 16 December 2019 at 3:58 PM
Sometimes, artists just like a bizarre challenge. I remember years ago, before even Poser 5 debuted, when Poser 4 could only generate "shadow maps", no actual raytracing that could be applied to reflections. Little Dragon staged an animated sequence depicting Eric Schwartz's Sabrina (from "Sabrina*Online) in a dance studio with two wall sized "mirrors" perpendicular to each other. Because of the angle, one would, in theory, see three reflections of the anthro' skunkette and the far walls of the room. He assembled an environment that was effectively 4 times the floor area of the implied room. He divided it in the center with "frames" suggesting those of the two "mirrors" and their "reflections". He positioned four copies of his Sabrina figurine, the "real" figure, two "reflections" with reversed poses and a fourth figure that was a "reflection" of a "reflection" (meaning the pose was the same as the "original"). Then he animated all four to perform a few ballet steps including a peroette...as the camera slowly panned!
Yes, another program (whatever was affordably available in the early 2000s) could have done it with a single figure mesh and true raytracing, but for Little Dragon, the goal was the technical challenge. Could this be done in Poser 4 with a basic "scan-line" render engine? And he did! I have that clip stored upon a CD.
Sincerely,
Bill
Tempt the Hand of Fate and it'll give you the "finger"!