fbastos opened this issue on Dec 15, 2019 ยท 60 posts
Dale B posted Mon, 16 December 2019 at 7:08 PM
Heh. Little Dragon did some wild things, didn't he?
The problem with Poser is that while dynamics, shaders, and other nifty things have been added, the animation controls are almost completely unchanged since Poser 4. The IK system is multiple generations behind what if considered current tech. Dreamworks also has custom coded bone and muscle systems that can emulate actual body behavior; that is something we still lack, even in a primitive format. They also have an armature system for the less than photorealistic figures. Not having to manipulate 5 or 6 dials to get accurate shoulder motion is a big plus. The muscle system also emulates flexion and contraction elasticity, as opposed to the simple quaternion interpolation that is Poser's most advanced interpolation algorithm. Which can also really screw up your animating, as it only accepts -180 to +180 degrees, at which point it will flip at least a full 360 degrees to reach a value it accepts again and we have no way to clamp that bugger down.