fbastos opened this issue on Dec 15, 2019 ยท 60 posts
fbastos posted Tue, 17 December 2019 at 12:14 PM
ghonma posted at 12:07PM Tue, 17 December 2019 - #4373612
Main issue with doing this sort of thing in Poser is that it doesn't have the rigs to do it. This is what a student level (but fully capable) rig looks like in Maya, for example:
https://www.youtube.com/watch?v=h3YKuj6qjAM&feature=emb_logo
Now try doing some of that in Poser with the rigs you have in various figures. The issues will become self evident to you.
Wow, that video is astounding!!!! So that's what a professional rig looks like!!! I'm truly impressed.
It is incredible that for example bending the foot it will automatically touch the toes or the back of the foot on the ground, depending on the angle. Every time I do that I have to bend the foot, then adjust the Z position so that the proper part of the foot touches the ground, and as I get tired of bending and moving the foot up and down all the time I end up simplifying the position. By simplification to simplification the little robotic things get in the way, and gone is the natural movement.
I am flabbergasted, and NOW I get the difference between a simpler tool like Blender, DAZ or Poser and a professional rigging tool, that thinks of all details like whether the foot should be touching the front or back in the ground, and handles that for you.