fbastos opened this issue on Dec 15, 2019 · 60 posts
SeanMartin posted Wed, 18 December 2019 at 12:09 AM
ghonma posted at 1:05AM Wed, 18 December 2019 - #4373612
Main issue with doing this sort of thing in Poser is that it doesn't have the rigs to do it. This is what a student level (but fully capable) rig looks like in Maya, for example:
https://www.youtube.com/watch?v=h3YKuj6qjAM&feature=emb_logo
Now try doing some of that in Poser with the rigs you have in various figures. The issues will become self evident to you.
Actually, if you really look at what's going on in that video, you could modify the existing Poser rigging to make it this particular. Most of the hair pieces these days may not have this kind of rigging, but the good ones come with plenty of morphs built in that do the more-or-less same thing.
But considering you're comparing something in Maya to something in Poser, the latter stands up pretty well over all. Like anything, you just have to approach it with an understanding that animation is a slow, tedious process — just as it is in Maya, I might add — but done right, it's pretty amazing.
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