Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
When you load it as a morph in Poser, it won't affect the figure's UV map.
Just be mindful not to change the polygon count and order!
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
As a general rule of thumb it's usually best to work with a copy of the original figure OBJ file instead of exporting it from Poser ... this ensures that your figure won't be translated or scaled differently, and that the object is symmetrical and welded.
Also, when morphing in Lightwave, DO NOT add or remove any polygons from the original model. Otherwise the morph won't work.
Okay, I have no intention of changing the polygon count in Lightwave. But will morphing the face make its UV Map useless? I'm planning on changing the face in Lightwave, and sending it to Substance Painter.
Deecey posted at 8:28AM Thu, 19 December 2019 - #4373801
As a general rule of thumb it's usually best to work with a copy of the original figure OBJ file instead of exporting it from Poser ... this ensures that your figure won't be translated or scaled differently, and that the object is symmetrical and welded.
Also, when morphing in Lightwave, DO NOT add or remove any polygons from the original model. Otherwise the morph won't work.
BernieFB posted at 10:32AM Thu, 19 December 2019 - #4373798
I'm trying to alter the shape of La Femme's face to match that of the actress, Lynda Carter. So I've exported the mesh into Lightwave which has tools I'm more comfortable in using.
Yes, but to use inside Poser? If that's the case, I don't understand why you'd change the shape INSIDE Poser then export the OBJ.
If you want to have a Lynda look-alike inside Poser and can achieve the shape inside Poser, you don't have to export any OBJ at all.
If you want to have a Lynda look-alike inside Poser and use another program to achieve that, best use the obj in the figure's Geometries folder as a base (save as another file though) - La Femme's is located in Runtime/Geometries/RPublishing/LaFemme/LaFemme1.obj. And when you alter the obj outside of Poser, don't add or remove any polygons, and don't use any functions that alter the polygon sorting/order. Usually, functions like mirror-object-based symmetry (not Zbrush's activating X symmetry) change polygon orders. Some UV functions do, too. To be safe, use only functions that move polygons around. After you're done, save a new OBJ file and import that as a morph into Poser (Figure menu => Load Full Body Morph).
Loading a morph into a figure in Poser doesn't affect that figure's UVs at all.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
I have no idea. Character Creator and Headshot are too expensive for me. It costs even more than FaceGen's Modeller.
randym77 posted at 6:38PM Thu, 19 December 2019 - #4373811
BernieFB posted at 9:32AM Thu, 19 December 2019 - #4373807
That's another item for the suggestion box. Character Creator's Headshot plug-in is the hottest photogrammetry software I've seen so far.
That looks really interesting. Can you use it with Poser?
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I'm currently trying to find ways to adjust La Femme's face to resemble Lynda Carter's, in Lightwave 3D. I discovered an obj export still retains the UV map. But if I moved the polygons around will I still need to make a new UV map?