fbastos opened this issue on Dec 15, 2019 ยท 60 posts
wolf359 posted Sat, 21 December 2019 at 3:03 AM
Dale B is quite correct. I only use iclone to create"baser layer" body movement/locomotion with a naked, realtime base male or female avatars. and export the motion out as BVH.
You can use iclone primitives as "stand ins" for prop interaction that has to match in your other program.
All of my lipsynch,facial expressions and secondary motions like eyeblinking etc are created over in Daz studio with its animation tools.
Any Character ragdoll physics are done in Endorphin and have to be merged into the mix where desired.
The fully morphed /dressed & animated genesis figure is then exported via.obj/MDD to C4D ( soon being supplanted by lightwave3D) for lighting and rendering .
A multi application pipeline is not for most single operators as it requires more than a casual users knowledge of multiple programs.
That is why complex animation projects are typically created by teams
The Dreamworks animation ,posted by the OP, was NOT all done in one program
Asking if poser alone or even Daz studio or iclone can do that is not even a logical question.
sort of like asking why your single engine cessna airplane cannot fly you to the planet Jupiter
This link showcases the dreamwork pipeline.
https://youtu.be/ru0tQRJ4qKs
It is a 16 minute video but worth the watch for explaining a team oriented 3D character animation pipeline for visual story telling.