SamTherapy opened this issue on Dec 20, 2019 ยท 28 posts
JoEtzold posted Sat, 21 December 2019 at 12:25 PM
SamTherapy posted at 7:10PM Sat, 21 December 2019 - #4373998
Yep. Changing the selection to "Use Gamma value from Render Settings" did the trick. Many thanks, ironsoul.
Now, me next questions are:
Why does this happen to some textures and not others? Why is it only ever head textures? How come resaving from Photoshop corrects it?
Just a idea outside all that gamma stuff. There are lots of different JPG-algorithems in the market to do the compression. And it seems that Poser does not interpret all in correct/optimal way, opposite to Photoshop. For example I have some very good chainmail images, fine to use for fishnets or such stuff. One series of these images is shown well in Windows preview and such but in Poser I get plain white image. Workaround loading in Photoshop and resaving it with "Save as new ..." even with the same old name Photoshop is rewriting the file from memory and using its main formula which is best compatible.
You could check this a little bit if opening such files in a plain text editor. That is giving a lot terible unreadable stuff but in the very first beginning the type of file is writen. For JPG-file there could stand JPG, JPEG, JIF or JJIF or such. And if I'm right before and after the resave with Photoshop there are different entries there in the beginning.
Why this happens more with head texture ... maybe those are coming from a different program for making characters.
Why gamma is correcting that, absolute no idea, but maybe gamma change has to work with the file content and so changing the compression formula.
Just a idea ...