Forum: Virtual World Dynamics


Subject: VWD 2.2 Release - Installation and usage thread

VWD3D opened this issue on Dec 23, 2019 ยท 102 posts


VirtualWorldDynamics posted Wed, 25 December 2019 at 1:24 PM

Hello,

I hope this version will help you to do beautiful renders and beautiful animations.

@Mendoman, characters with geographs are exported differently by OBJ file or by script in DazScript. Using this box allow to use the same method to import the dynamic actor and to import its animation. It is for this reason there is the "export by OBJ" box in the collision tab. But, I don't know if it is possible to manage a dynamic deformation on the geographs (genitalia, wings, ...) I will try this option and I will reply to you. There is a video in the YouTube channel you quoted, that explains how to use the dynamic deformation function and another one that explains how to create dynamic deformation wires and how to choice and apply the values on the morph linked to the wire. Perhaps, this second video can help you to find a way to do so.

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