Retrowave opened this issue on Dec 23, 2019 ยท 268 posts
wolf359 posted Sat, 28 December 2019 at 6:17 PM
The 3D/CGprofessionals that actually matter, are not using Poser/Daz studio or Iclone.
For so many..many reasons
The video Game industry is more lucritive than Both hollywood and the music industry combined.
The gaming & animated film/VFX industries have entrenched linear pipelines that do not involve assets that have not been built for those linear pipelines ...end of story.
Daz has had two major "genesis to Maya "plugins and is working on a third one based on DSON which will be as ignored by the Autodesk user community as the previous ones were. ..ENTRENCHED HABITS
Game companies always build custom assets for each title.
We are at the end of 2019.
NO one today is impressed by 3D models of young the pretty white women you see in every Daz promotional email particulary when they devolve to ordinary weighted bone rigs when taken out of their native Daz studio program
Poser survived the Smith micro years because it was not part of thier primary business and was being subsidized
The notion that "CG professionals" kept poser alive does not seem credible to me.
There is not ONE single, solitary feature in Poser 11.x that a professional 3D/CG game or film company would need or use..not one. Not the vestigial animation tools or ,the crippled fork of cycles, nor the transgendered "male" version of lefemme.
The same is true for Daz studio with its slow brtue force arch vis pathtracer, or its content managment system that is not scalable or portable for team environments
Most professionals have an Adobe subscription and free access to the Adobe Fuse character creator software as well as the entire MIXAMO library of canned motions so no need for poser /Daz or the expensive Iclone pipeline "in a pinch"
Iclone does have great realtime character animation tools as they leased the Autodesk Human Ik system in back 2012,
sadly Iclone lacks scalability for large complex /asset management and is better suited for export of biped only motion to a rig in a real 3DCC program for final renders.
I love blender 2.81 and plan to migrate my custom genesis clothing& morph development over to blender. in 2020
However any pro studios who adapt blender( like ubisoft did) will still need to have their own python gurus/pipeline TD's in houseas there is no official 24 hour tech support to help you through any inevitable pipeline problems as one receives with an autodesk subscription.