Retrowave opened this issue on Dec 23, 2019 ยท 268 posts
Retrowave posted Sun, 29 December 2019 at 6:57 AM
@Wolf - But why would you want anything other than the model, rig, and morphs transferring anyway? I don't know if you watched each of his videos through, but he demonstrates figure, rig, morphs, and even facial rig stuff coming across perfectly. It works so well he demonstrates a girl breathing using the rig alone, so that's without even involving the morphs that get carried over.
It's unfortunate to hear you say that HD morphs are not transferred, but I don't see why he would not be able to add that in an update, cause surely, all the HD morphs would demand is for the plugin to make use of Blender's subdivision when importing the figure, and load the HD morphs into a higher subdivision level. I could be wrong, but I get the feeling he will add that ability in an update if he can.
Regards the lip-synch, I don't understand why you would even want to bother with transferring that data anyway, cause surely you would be better off doing that directly in Blender once you have the figure in there? What I mean is, take DAZ's Mimic for example, why on earth would you bother messing around with that old stuff and wanting to transfer it ...
When you can do THIS directly in Blender, to anything with a facial bone rig?
So when you consider the sophistication of the rig you get using that new importer, then simply record your own face using any camera you wish, you are left with an incredibly life-like, super-articulated figure that has 100% mo-capped facial lip-synch attached to it, done directly in Blender. The video at the link shows a perfectly fluid, mo-capped way to do it, you don't even need a special camera for it to work.
If the guy demonstrating the breathing on that girl's rig had also captured facial motion using the technique shown at the link in this post, the result would have been even more lifelike, cause you have a perfectly articulated rig and real facial mo-cap combined.
That said, I do normally share your frustration with importers, and up until now I have hated every one of them. But the good thing is that importer actually works properly, and you only ever have to touch DAZ once, to export the figure. Once exported, you have a quality figure complete with rigs and morphs, and even a completely free way to drive it using your own facial mo-cap.
Total Outlay $15 - Blender is free, as is the technique used to drive the face rig, so that's a seriously cool pipeline, Wolf