Forum: Poser - OFFICIAL


Subject: Poser 12 Internet Access

Retrowave opened this issue on Dec 23, 2019 ยท 268 posts


wolf359 posted Sun, 29 December 2019 at 9:31 AM

@Retrowave I should have mentioned that I primarily use the genesis1- 2 figures that do not have facial bone rigs..

I use only two G3 figures because they are excellent male Characters (Ivan7 and "fat george" HD).

which is Moot because the facial mocap video to which you linked does not use the existing face bone cluster of Daz G3/8 but indeed requires you build your own from scratch, so Again I see Zero time saving benefit in bring in a rigged G3/8 for lip synch in Blender.

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I use the mimic live plugin or sometimes the old mimic pro 3 for G2 figures.

I have three computers in use so have figured out how to pipe pre recorded audio to mimic live and I hand key my facial expressions on top of the lip synch

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Also I animate base layer body motion in iclone prop pipeline and retarget to Daz genesis figures and use natural motion Endorphin for any ragdoll character physics. (Endorphin still runs on windows 10).

Blenders Character animation tools are decent.

However MY pipeline is based on realtime motion building in iclone using its Autodesk Human IK system, and instant retargeting directly to Daz genesis figures via BVH.

Thus I find iclone's system Far easier to use with my preferred figure generations daz genesis 1-2&3. as Iclone 3Dxchange auto recognizes Daz figures for instant retargeting of realtime I-motion Data from iclone.

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obj/MDD maintains perfect mesh/joint fidelity in my rendering app I can even use the Daz decimator plugin for super low res back ground people exported an instanced for crowds in Lightwave or C4D.

Not discounting that genesis to blender plugin and yes he might cobble his blender native "HD process" for his imported Daz rigs, but again... I refuse to have any more third party, non native plugins as single point of failure in my workflow.

Third party, non native plugins come and go, and even the FOSS GPL license does not protect them from not being updated by the author when a new Blender version breaks functionality

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