Retrowave opened this issue on Dec 23, 2019 ยท 268 posts
Penguinisto posted Sun, 29 December 2019 at 12:49 PM
ghonma posted at 10:43AM Sun, 29 December 2019 - #4374896
The 3D/CGprofessionals that actually matter, are not using Poser/Daz studio or Iclone.
Actually one area of the CG industry makes heavy use of DS, namely 'adventure games.' Well they call them adventure games but it's mostly a basic mystery or adventure plot with some casual puzzle solving and things like finding hidden objects and so on. There's lots of static backgrounds with some lightly animated characters or props. There's dozens of them released every month and they almost invariably use DS, or to put it more accurately they use DS renders of DAZ content with occasional postwork. Anyone whose played one of these 'games' will easily spot the stuff they're using...
As a dude who winds up playing timewasters on airplanes, in airports, etc... yeah, I find it very hard to avoid seeing the ads for those, and there are zillions of them. Those types of games definitely have SME-level budgets, and DS/Poser definitely fit into that level of budgeting. You can almost tick off the catalog numbers of 'em... I hadn't been on Facebook for over a year, but back when I bothered I remember a zillion more html5-based games which carried pre-digested DS-made animation, and I suspect those are still around as well.
But, to be fair, those shops, with very few exceptions, are shoestring operations, with almost no budget for much of anything, but they're competing in a market which demands at least a little CG wow-factor...