Retrowave opened this issue on Dec 23, 2019 ยท 268 posts
AmbientShade posted Sun, 29 December 2019 at 1:00 PM
CHK2033 posted at 1:42PM Sun, 29 December 2019 - #4374852
I seen this argument alot, and this was the only thing said which could be why at the moment Blender was/is not heavily used in Studios:
large corporations whose bottom line depends on getting stuff done quickly,they want to be able to pick up the phone and call someone if their software isn't behaving as they would expect, or if they run into problems. With open source software, there is nobody to call, and nobody invested in making sure you succeed, so using opensource software is seen as more of a risk
Along with that always-on tech support, those corporate studios have invested hundreds of thousands of dollars and countless man hours into developing their own tools and custom UIs for Maya/Max over many years and training their teams on how to use them. Combined with the incentives they receive to continue using Autodesk products and the incentives the schools receive to continue teaching it, there is virtually nothing that will unseat that in the foreseeable future. It would take something completely revolutionary to even attempt it, and even then, in order for said miracle thing to even take hold in the industry, it would still have to play well with Maya/Max in order to get off the ground. People use what they're comfortable with and have the most training in. They'll dabble with other stuff especially when its free, and they'll b*tch and moan in the forums when something comes along to disturb their comfort but they still go back to what they're most familiar with 99% of the time.