Forum: Poser - OFFICIAL


Subject: Poser 12 Internet Access

Retrowave opened this issue on Dec 23, 2019 ยท 268 posts


Retrowave posted Sun, 29 December 2019 at 2:20 PM

@Wolf - I used to use iClone and understand why you're hesitant to update the pipeline you have working, and I say thumbs-up to you for sticking with the generation of figure that works for you regardless of trend. I remember myself feeling like using G1 was the way to do it in iClone (before Character Creator arrived), but sadly I never owned the Pipeline version of iClone, and by the time I had added-up everything I needed, the price was absolutely prohibitive.

Sounds like you're obsessing over motion generation in your pipeline, and that's fine, so am I. That's why I wish Bondware would ditch that bloody awful Walk Designer from Poser, and replace it with a modern Procedural Animation Generator that can be used to generate walks, but also, a lot more besides. Upgrade the timeline with much nicer animation layering and editing workflow as well, and Poser as an animation tool would be back in the land of the living.

Personally, the whole idea of needing a "pipeline" always annoys me. I prefer to do everything in one program if I can, but at the most I have always stuck to a very strict rule I set myself if ever a pipeline is involved. The rule is that whatever program I chose to render in, must also be the program I animate in. That's why that new plugin is perfect for me. I can send DAZ Studio to the trashcan once a figure is exported, so then I'd be free to animate and render it all in Blender. The need to attach mo-cap to a face rig in Blender doesn't bother me, because that is also something that only needs to be done once, and I love the idea of having all that control over the weight maps when connecting it all up anyway.

The only thing left then, is to add dynamic clothes and physics etc, but again, that can all be done directly on the figure inside Blender, so to me these are all plusses, cause it all gets done in the same program I'm animating and rendering in. Obviously I'll buy that new plugin, I'd have to be stupid not to at that price, but regardless, I still wish Poser would catch up in the animation department.

I suppose in a sense, Shane is right when he says many will bitch, but go back to what they're comfortable with. Trouble is, for me personally, I always feel like a bloody outcast, cause what I'm comfortable with is both Blender and Poser, but neither of them at this moment in time, give me completely what I want, the way I want it. The major missing ingredient from both these packages, for me at least, is a Procedural Animation Generator, which I think is long overdue not only in Poser, but Blender too.

So looking at your pipeline and concerns, I get the feeling we're actually very similar in our wants for Blender and Poser.