EClark1894 opened this issue on Jul 07, 2019 ยท 589 posts
FVerbaas posted Mon, 30 December 2019 at 6:45 AM Forum Coordinator
Retrowave posted at 1:36PM Mon, 30 December 2019 - #4374956
The good news is that this could be achieved in Poser largely with technology it already has in place. All you would need to do is use Poser's Morph Brush to sculpt a terrain out of a subdivided plane object, then set it as a Kinematic Collision object so that the feet know they need to collide with it, therefore making the figure walk over it.
Even more simple: hi-res square, scale to cover area, hover above highest obstacle at frame, average floor height in frame x, cloth room, cloth density high, stretch and shear stiffness low, collide with whatever else is in the scene, corner points choreographed. Run sim. Frame x gives your collision actor.