Retrowave opened this issue on Dec 23, 2019 ยท 268 posts
Retrowave posted Mon, 30 December 2019 at 10:13 AM
Hard to tell whether Wolf saw my previous post before posting that, but either way, not agreeing on that one other than the animation ship has sailed for Poser, which is all the more reason it needs dragging back to shore, kickin' and screamin'
And I doubt it needs a core rewrite in order to implement anything requested. EEVEE would be implemented in the same way Cycles was, and the underlying requirements for the motion technology is already there.
Poser's animation spec already includes Kinematics, Goals, Joint Driven Morphing, Soft Body Dynamics, Rigid Body Dynamics, and the all important Spline Interpolation system. It's the front end that is presented to the animator that is not up to date with modern animation tools, so that's why the antiquated Walk Designer and animation interface need to go, to be replace with a modern Procedural Motion Designer and upgraded Animation Editing tools.
I have no clue why you think such things are a distant dream. The biggest problem has always been getting the developer themselves to recognise where the failure is, so your post only serves to damage any slight chance we might have had in them recognising the situation for what it is ...
We have super-capable, already-existing animation technology that is currently being let down by the crappy workflow and utterly sadistic design of it's animation tools.
Right, well I'm off to watch a movie made with a program that has admirable animation tools and a realtime EEVEE viewport, cheer myself up a bit, cause my effort here feels completely wasted now ...
Click here for Animation Short
I think I know exactly how he feels, I suspect he just tried animating in Poser, so can't say I blame the wooly little fella