Retrowave opened this issue on Dec 23, 2019 ยท 268 posts
EClark1894 posted Tue, 31 December 2019 at 4:08 PM
Dale B posted at 4:57PM Tue, 31 December 2019 - #4375134
If one or two specific legacy meshes stands in the way, then either drop support for them or expand the tools to where they can be brought up to modern functionality. The weight mapping was a long overdue step there. If the logic supports both inverse and full kinematics, give us the controls to exploit them. But more than that, there would need to be a vanity project in tandem with any substantive upgrades in animation. Someone who can make a short that showcases the new. That has been Poser's bane for decades; a lack of demonstrating what it is capable of doing.
Poser's basic problem in the past has been one of dependence, which, ironically, is why getting involved with Genesis was both undesirable, and distasteful to them. Poser has always been a slave to a third party's figure. Renderosity itself used to sell a number of figures for use in Poser, but DAZ/Zygote had the advantage. When Poser did try to move forward and change the rigging on some of it's own included figures, it didn't catch on and they weren't usable in Studio.