Forum: Poser - OFFICIAL


Subject: Poser 12 Internet Access

Retrowave opened this issue on Dec 23, 2019 ยท 268 posts


wolf359 posted Thu, 02 January 2020 at 6:17 AM

Well... sorta. Locking in the app to one set of figures is just as damaging as it would be to let world+dog just do their thing and consign it all with no preference as to what gets blessed (which was Bondware's MO for decades >now...)

I am not suggesting Bondware Make poser exclusive to one set of figures.

Third parties should be free to take their chances ,in the poser market with any exotic/niche figures/mechs/creatures that are not fully compatible with all of the figure specific program features.

The Daz PA, "DZfire" produces excellent Sci fi mech figures that have nothing to do with the genesis 8 bases or their core Daz studio prime features.... good for him.

I dont have poser 11 (only poser pro 2014 windows)

I suppose that technically Paul&Pauline can use all of the native figure features like the walk/talk designer fitting room etc.

But what figure was on the cover of the Bondware poser 11 rebranded"box"??

Understandably as Paul&Paulines poor quality sundered them effectvely DOA.

However you limit your market to the same old portrait /pinup crowd, if your primary poser female/shemale, is a third party figure that wont be compatible with all of your native figure program features.

IMHO Daz studio only became a better character animation platform ,than poser, at version 4.10 when they fixed BVH import for the G3 figures so they could correctly parse BVH motion data created with THEIR VERY OWN FBX SKELETONS in Autodesk Motionbuilder and Iclone.

Poser never had this problem.

I was importing BVH from Iclone 5.x and ragdoll physics from Endorphin to use on P6 Jessi and James ,in poser, as well as using the old Poser physics python plugin for ragdoll& rigid body (building collapses) actions as well.

My IMDB listing is for an animation $$commission$$ ,for a 40 second fake on screen video game sequence, in a feature Film,animated with poser 6 and "Koji" from content paradise...

Now yes it was rendered in C4D with the defunct "Interposer pro" plugin However the animation was all hand keyed in poser and the ragdoll crash and fall physics were simulated in poser with Paul kinnanes Python physics plugin for Poser.

I have made alot of money doing commericial animation with only Poser.

So why did us poser animators leave long before Daz studio became truly viable with version 4.10?? even with the addition of a poser bullet physics & soft body dynamics system that is actually quite decent but too little.. too late every thing else considered.

For one thing, the native poser figures got progressively worse after P6 Jessie&James/koji.

While DS Genesis 1-2 ,with their standardized bone rigs, were getting direct support by Reallusion Iclone and their exported BVH Data always worked in Daz studio.

And then there is the nonlinear motion clip system(animated 2), that Daz took from "gofigure" and bundled into Daz studio free.

while the Poser motion layer system remained utterly useless.

Not that it mattered as NONE of the various,exotic third party "savior" figures had a standardized bone rig for using any of the native poser animation tools or could be made to speak from audio based lipsynch tools in poser. And they ALL were largely dependant on their creators for new clothing content.

Sure Antonia,ApolloMax ,Project E, et all. could be technically used In Iclone and Autodesk MOBU after some tedious manual bone remapping.

But where is the incentive when you can retarget a Genesis figure with one mouse click and have your figure ready to be animated, audio lipsynced,accept human optical mocap hardware data and export as FBX or alembic to a game engine or some other 3DCC for high quality rendering

Thus animated filmakers Like Myself or Tim Vining of "Star Trek Aurora"were left with few options staying with poser and moved to Daz/Iclone.

So going forward,even modernizing the animation & clothing rigging tool sets will not expand the user base, or bring in new content creators, if they open poser and find they have to forego the higher quality, crowd sourced third party adoptees and exhume substandard figures like Paul&Pauline, rex roxy etc,from their Digital graves ,to use all of the native tools listed in the program feature Descriptions.



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