RAGraphicDesign opened this issue on Dec 31, 2019 ยท 10 posts
Miss B posted Thu, 02 January 2020 at 10:34 AM
hornet3d posted at 11:22AM Thu, 02 January 2020 - #4375220
During your tests it might be an idea to try a render without Branched Path Tracing, I believe it provides less noise in concentrating on particular areas of a render where noise might be a problem but that is at the cost of much longer render times. I very rarely use it but set the pixel samples to 50 on the basis you can always stop the render at any point you are happy with it. It is a question of finding what works for you as noise, to some degree at least, is subjective and the scene being rendered can have an impact on at what point noise is acceptable.
A great render Hornet, but then again, I always like your renders.
That said, I also don't use BPT, and as a general rule, I use 20 pixel samples for a quick test render, and 40 pixel samples for a final render. Of course, most of my renders these days are done while beta testing for vendors, so my scenes aren't as involved as the type of renders you usually come up with, but doing a closeup of a character can often produce "noise" on the character's skin, and I like to avoid that as much as possible.
As far as render times go, the hardware is a main factor, as my now old laptop was a Win7 quad core with 8GB RAM. This new puppy is a Win10 six core with 16GB RAM, so the render times are MUCH shorter.
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OK . . . Where's my chocolate?