VWD3D opened this issue on Dec 23, 2019 ยท 102 posts
VirtualWorldDynamics posted Thu, 02 January 2020 at 4:33 PM
Hello DaremoK3,
VWD is 32 bits. Perhaps this will changed in the future but, for me, it is not a problem. When you create a simulation, the part which needs the most memory is the springs generation. In the program, many functions help to reduce this springs count.
The current version allows to create about 25 millions springs. A simulation with this springs count is already taking time, even on GPU. A 64 bits program would allow to create a simulation with 100 millions springs but I am not sure you will appreciate the simulation time. For this reason, I prefered keep the program in 32 bits version. It is always better to find a method to reduce the springs and a 32 bits solution allows me to accelerate the simulation.
I hope my explanations are clear enough. I know (Dan and I) will have to do many tutorials to explain the program.
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