Forum: Poser - OFFICIAL


Subject: WIP - L'Homme Community Request Morph Pack

Afrodite-Ohki opened this issue on Dec 27, 2019 ยท 72 posts


Retrowave posted Mon, 06 January 2020 at 12:07 PM

Imagine you have L'Homme loaded with the muscles dialed-in. Now, you take a very broad smoothing brush with little power, and slowly soften how clearly defined all the muscles are. You do this over the whole muscular area of the body until you get to a point where you can still tell there is a muscle there, but only just, and the definition between the muscles are pretty much smoothed out.

Once you have that done over the whole muscular area of the body, you need to dial the original muscle morphs back to zero. This will leave the figure looking a bit odd, but regardless, what you do now is save the figure's full body morph.

Now, imagine you included that morph in your pack, here's how it works. The user is able to use and dial-in any combination of muscle morphs, just as they normally would, but on top of that, they now have your full body morph, and as they spin the dial, it results in a live transformation of the whole body, it allows people to dial-in the smoothing-out of muscle definition. It 'smoothes-over' their other morphs and makes the figure look a lot less rigid and plastic.

Maybe I shouldn't have called it an old trick, but it's a trick I've used for years, works wonders on any muscular figure you apply it to, because think about it, wherever you leave the dial, whatever you see would normally have needed to be done manually at a different intensity. So being able to just dial in any amount of intensity, is one of the best morphs a muscular figure could have, and you'll always use it once you've tried it. You'll find yourself squinting at the screen as you adjust the balance between it and whatever other muscle morphs you have going on in the figure.