creationz8 opened this issue on Jan 06, 2020 ยท 8 posts
VirtualWorldDynamics posted Tue, 07 January 2020 at 3:52 PM
zanth77 gave you the correct method. When you use the "dynamic deformation" using the SHIFT mode, the vertex (or vertices defined by the sphere) is/are displaced on a plane parallel to the screen. If you press the CONTROL key with the SHIFT key, the vertices are displaced on a line starting at the mouse and going to an infinite point.
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