EClark1894 opened this issue on Jul 07, 2019 ยท 589 posts
Retrowave posted Wed, 08 January 2020 at 5:23 AM
Here's a powerful, dynamic, realtime animation feature they could add to Poser very easily:
For more information, just search for "Blender Jiggle Armature", we need one of these in Poser. You can basically select any regular bone and make it dynamic. You can control it's weight, joint friction etc. This is the sort of thing I wanted to see merged into the procedural walk generator I talked about earlier.
There's some other demos out there, for example someone uses it to have loose armour wobble around as his mech walks. Another used it to create secondary motion on a boxing animation. Really cool, makes all the difference, and the icing on the cake is it's (relatively) free when it comes to resources, and would be easy to implement in Poser.
@RedPhantom - True, but that current method is very limiting because it means the material is either hard or soft. What I'm getting at means that the Cloth Brush would be more like the Morph Brush in that you can paint a gradual stiffness across your fabric. Think of it like comparing a pure black and white duotone image, to a greyscale one.
@Moogal - Exactly, the animation situation is a major bummer, and needs fixing big-time!