adp001 opened this issue on Dec 22, 2019 ยท 53 posts
adp001 posted Thu, 16 January 2020 at 10:27 PM
I described the process several time now.When Poser welds the geometry to a Unimesh-Figure, some thousend vertices will become superfluous. Thous vertices can't be simply deleted, because their "slots" are needed to not destroy "vertex count" (index pointing to certain places in the mesh). If this order is destroyed, existing meshes wont work anymore. So, Poser sets this "orphaned" vertices simply to 0.
Some modelers don't make a fuz about it and export enything as is if vertex-count preservation is ticked (Blender), others need to know what they should do with orphanes when exporting (C4D for example).
And, mutch important: Their is no uncomplicated way to circumvence these orphaned vertices. A database with each possible figure would be needed. What makes the process more error-prone.
One has to find the right setup for the modeler used, because each of the modelers available seems to handle the situation differently.
Under no circumstances one should delete the orphaned vertices, because their position (index) in the row of vertices is important.