HartyBart opened this issue on Jan 29, 2020 ยท 10 posts
adp001 posted Wed, 29 January 2020 at 1:16 AM
I have one infinitve light in a scene:
light=poser.Scene().CurrentActor()
light.Parameter("Map Size").Value()
prints 256.0
light.Parameter("Map Size").SetValue(512)
returns 256.0 (old value) and sets 512. Seems correct for me.