philebus opened this issue on Jan 31, 2020 · 19 posts
philebus posted Sun, 02 February 2020 at 3:16 AM Online Now!
I found an unexpected spare moment, so here are a few notes on things like fit control and creating light figures...
Addendum #1: Fit Control
One product for all the Genesis line that I’ve found very handy is Fit Control. This is a set of morphs that, with a script launched from the contents folder, will transfer fitting morphs to clothing. This can be very useful for dealing with poke-through as well as avoiding the shrink-wrap look that particular plagues breast shapes.
There is a problem though. If the morphs are present in the Genesis figure when you create your poser version, then the dials in converted clothing items that have the morphs applied will be tied to the dials in the Genesis figure in the same way other body morphs are.
The solution is to locate the morphs and move them (and the FC Addon if you have it) to a temporary folder while you create your poser version of the figure before reinstalling them to be available to apply to clothing prior to converting them for Poser use.
Addendum #2: Building Lighter Figures
I’ve mentioned that when you have a lot of morphs installed, you can find Genesis figures lose some of their responsiveness.
This problem was most pronounced in the original Genesis line, which had all the male and female morphs in a single figure. It was much less of a problem for Genesis 2 with just over a dozen Base morphs for the female. The Genesis 3 female has, including creature Bases, like the vampire Lavinia, over twice that number – and it shows in the performance in Poser.
Of course, if you only have a dozen or less Base characters, then you probably don’t have to worry about this tutorial at all. However if you do, whichever version of Genesis you are using, then the answer is to create light figures with a reduced selection of morphs. It’s a time consuming job but once done, you will really notice the difference.
In my case, I’m creating an individual figure for each of the main DAZ Base characters that includes only that character and what I think of as the core morphs: the DAZ head and body morphs for customization, along with utility morphs for such things as ageing, creasing, improved bending, etc. I will also do one figure of the Genesis 3 base which will include all the Base creatures I have, along with, again, all the core morphs. Finally, I will have a figure that is focused just on toons, such as Star, Toon Generations, The Girl, etc.
On the subject of what I call core morphs, I would just note that products such as Ultimate Natural Bend Morphs and HD Folds & Creases, work just fine with Poser – you’ll just need to remember to bump up the mesh resolution a notch prior to rendering.
It’s best to create a temporary folder with the same file structure as the Studio Content one, as this helps to keep track of where you need to replace the folders to.
Take a look at the morph data folder for Genesis 3 Female:
Most of the non-DAZ 3D folders are going to be utility morphs but anything that is Base character specific, I move to the temporary folder, keeping a written note of which Bases each folder relates to.
Then in the DAZ 3D folder, select the Base character folders only and move them to your temporary folder as well.
You can now start adding some folders back to build a figure to convert to the Poser format. I shall start with Victoria 7.
In Studio, refresh your Genesis 3 folder.
Load Victoria 7 – under the shaping pane, you’ll see that she has a limited number of full body morphs but plenty of morphs with which to customise her as needed.
Following the instructions from the tutorial above, convert the figure to TriAx weights, save out as a scene subset, and then create a Poser Companion File.
In Poser, refresh the Studio runtime and load this new figure before saving out again and run the Genesis 3 Poser Updater.
You can now remove the Victoria 7 specific files again and replace them with those for the next Base character base. Once you're done, just put everything back where it was.