Forum: Poser - OFFICIAL


Subject: @ AmethystPendant... About Modeling With Quads:

Penguinisto opened this issue on Feb 04, 2020 ยท 13 posts


Penguinisto posted Wed, 05 February 2020 at 8:55 AM

Afrodite-Ohki posted at 6:47AM Wed, 05 February 2020 - #4379115

Last I've looked into game 3d, they convert into tris well into the mesh creation, they don't start like that. Things could have changed since I looked into that, though.

No, I should have clarified; the result has to be in tris, not the process, and this is for faster/easier GPU consumption. In the bad old days of the 1990s, where, say, 200 polys was an absolute max budget per mesh in games like Quake (err, you could cheat it, but...), you basically constructed the whole thing in tris whether you liked it or not, if only to squeeze out as much detail as you could.