Penguinisto opened this issue on Feb 04, 2020 ยท 13 posts
Afrodite-Ohki posted Wed, 05 February 2020 at 9:05 AM
Penguinisto posted at 11:04AM Wed, 05 February 2020 - #4379138
Afrodite-Ohki posted at 6:47AM Wed, 05 February 2020 - #4379115
Last I've looked into game 3d, they convert into tris well into the mesh creation, they don't start like that. Things could have changed since I looked into that, though.
No, I should have clarified; the result has to be in tris, not the process, and this is for faster/easier GPU consumption. In the bad old days of the 1990s, where, say, 200 polys was an absolute max budget per mesh in games like Quake (err, you could cheat it, but...), you basically constructed the whole thing in tris whether you liked it or not, if only to squeeze out as much detail as you could.
Ah, the lovely times of Lara Croft's pyramid boobs.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.