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Subject: Creating maps for Poser ...


Boni ( ) posted Thu, 06 February 2020 at 5:13 PM · edited Fri, 03 January 2025 at 12:09 AM

Greetings!

This YouTube tutorial from fb's Renderosity Blender page: HERE shows how to make a normal map ... is there tutorials on how to make metal and rough maps that work in Poser. Maps like in Substance Designer. I'm wary of using Substance as it suggests changing registrations settings on my computer and ... well, I'm afraid to do that.

Boni



"Be Hero to Yourself" -- Peter Tork


LuxXeon ( ) posted Thu, 06 February 2020 at 7:03 PM

Here's one that will show you some ways to do the PBR painting directly in Blender. This one is for ICE material, but the techniques work for just about any texture. Metallic maps are usually just greyscale colors to indicate how metallic the object will be. A steel material will be completely white. The detail comes from Normal, Roughness, Specular, and other types of maps that complement the type of material. Metallic objects are either metal or not, so typically just black or white areas to indicate which areas are metallic and which are not. Sometimes people use scales of gray to add some metallicity to certain objects, which increases reflections, but it's not technically correct to do so.

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LuxXeon ( ) posted Thu, 06 February 2020 at 7:08 PM

Also, have a look at the free package called Materialize. This will automatically create PBR textures from photos. So if you have some tileable photos, this package will generate PBR maps for Normals, Height, glossiness, etc. for use in any PBR compatible render engine. It could be useful for making quick PBR texture maps.

Materialize

It works in a way similar to Bitmap2Materials, which is Substance's Bitmap to PBR conversion tool that works with Substance Painter, etc.

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Lobo3433 ( ) posted Thu, 06 February 2020 at 7:48 PM
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Due to Poser's Superfly render being a bit dated and not completely on Par with Cycles might have to resort to plugging textures into Poser as if it was and older version of Blender if that makes sense this tutorial uses textures created in Substance painter and then plugged into shaders in Blender this predates the creation of the Cycles Principle Shader so taking the steps he takes to plug the textures into Blender 2.73 node editor is very similar to the current Poser Superfly so should be able to use it as a guide for the SuperFly material editor. The tutorial is a Blender Substance Painter but it is the closest I have seen that would resemble set up for Superfly How to create a grimy barrel scene in Blender and Substance Painter I hope this helps some

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Boni ( ) posted Fri, 07 February 2020 at 6:36 AM

You guys are the best! thank you for all of this information!! it's wonderful!!

Boni



"Be Hero to Yourself" -- Peter Tork


Lobo3433 ( ) posted Fri, 07 February 2020 at 8:19 AM
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Your welcome we try our best 😄

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ironsoul ( ) posted Sat, 08 February 2020 at 5:29 AM

Never tried it but provided you're using the metal-roughness approach I'd have thought PBR mats generated in Blender could plug directly into the Physical surface node in Poser without modification , no need for Superfly Cycles nodes.



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