Forum: DAZ|Studio


Subject: Any Daz3d or poser riggers for hire

leeduva opened this issue on Dec 26, 2019 ยท 22 posts


leeduva posted Sun, 09 February 2020 at 3:15 PM

wolf359 posted at 3:02PM Sun, 09 February 2020 - #4379655

@ The OP: for clarification any clothing models you comission will have to be modeled to fit around the base shape of its intended target to conform correctly with the Daz transfer utility when rigged.

Just to BE VERY CLEAR!!!!. That fact that your ORIGINAL SELF MADE MESH (shirt, pants body suit etc) now fits around or encloses ANY PART OF THE of the Daz base figure mesh makes it a "derivative work" and subject to the Daz EULA

This means DAZ CONTROLS how YOUR ORIGINAL MESH can be distributed/sold even shared as freebie item.

I am a Daz content developer for my own internal use. The attached pics show my original low poly base mesh upon which I build my custom clothing for genesis 1,2,3 for animated films using Iclone to retarget motion to Genesis figures.

I tried to GIVE MY ORIGINAL SILO MESH to other Daz studio users FREE with no restrictions

According to an Email from DAZ to me, MY low poly ORIGINAL Silo mesh copies "the unique shape of their model"and thus is no longer my intellectual property.

But becomes theirs to control.?

They did invite me to apply to be a Daz merchant and Sell the base clothing dev mesh in their store.

..I declined. ?

FYI

ORIGINAL-SILO.jpg SILOREMODELED.jpg

Damn! I didn't know that! Does that rule applies to selling in Renderosity to? I have a lot of outfits in my devient art account, many of them I purchase from artists. My goal is to have many of them turn into daz3d outfit, to not only to sale. But mostly so that I can use them for renders for my character, and also use them for Game Deving. I have Poser pro 11, Iclone 7,Spriter pro, and UE4. If I may ask. Is Poser Pro policy similar to daz3d. I may just switch from daz3d to Poser pro, if not. Then what about Iclone 7?