tim opened this issue on Feb 07, 2020 ยท 37 posts
ironsoul posted Sun, 09 February 2020 at 3:31 PM
DustRider posted at 8:51PM Sun, 09 February 2020 - #4379658
ironsoul posted at 11:54AM Sun, 09 February 2020 - #4379592
Think that's a pascal nvidia driver function and not related to poser or cycles, if you're 10xx card plus recent driver version (2017+ ?) it should work. I've rendered 30GB texture scene on a 8GB card ok.
Thanks!! That's huge, I must have been under a rock when they announced out of core memory (they really should make this a big marketing bullet point ... or maybe they have and I'm just blind). Hopefully after 11.3 comes out I can give the free demo a test drive (RTX card). Might have to start saving some $$ to get the upgrade.
I re-ran the render to check the stats - whilst the used memory during render was 30GB the actual reported render memory size was just over 11GB. Assuming this represents the max allocated memory and not "total over time" this is 3GB more than the on board graphics card memory of 8GB which I'm taking as evidence of out-of-core being used. The scene itself is a single figure + armour set which is using texture sets up to 8K in size. I've pasted a screen shot of the Windows 10 GPU stats below..