primeuser opened this issue on Feb 05, 2020 ยท 66 posts
AmbientShade posted Mon, 10 February 2020 at 7:19 AM
EClark1894 posted at 8:17AM Mon, 10 February 2020 - #4379726
Thanks, Wolf, but assuming I still have to texture anything to see how it actually looks in real time, I don't actually expect it to be much different as I truly suck at texturing anything thing I make. That's why I abandon many of the projects I start. It's truly a PITA to texture anything for Cycles in Poser. Poser doesn't have all the nodes I need, and it doesn't read Blender files. And I can't really recreate anything I texture for Cycles in Poser because 1) Missing nodes, and 2) Grouping and ungrouping nodes in the material room is a new adventure everytime. The missing nodes wouldn't bother me so much if they didn't jump around like Mexican jumping beans when they're ungrouped, and the material room was expandable so I could lay things out without scrolling. Then I could at least find workarounds and alternatives to the missing nodes.
You might be interested in this superfly tutorial by Dimension3D:
https://www.renderosity.com/mod/bcs/?ViewProduct=112622
It goes over the fundamentals of the SF renderer and all the nodes with examples, should help you find solutions to the missing nodes issue and how it's addressed in Poser.
There was also a webinar on youtube that Chuck did a couple years back, not sure if it's still available or not tho.