leeduva opened this issue on Dec 26, 2019 ยท 22 posts
wolf359 posted Wed, 12 February 2020 at 7:31 AM
I'm confused about how Daz can claim ownership of a home-made, not-Genesis, generic, 3D human that near as I can tell was never actually loaded into Daz. >What's up with that?!
Hi, it is Daz official position that any of your original 3D geometry that you rehsaped to enclose/fit /flow along any part of their mesh has essentially "Copied the unique shape of their figure" and is subject to the Daz EULA restriction (as determined by Daz).
To be fair you really DO have to import the genesis1,2,3,8 base mesh into your modeling program to properly model clothing that is going to conform correctly with the super easy Daz transfer utility.
As you can see ,in my pic, the green skinned guy is the Daz genesis2 male base mesh with my hoodie & sweat pants modeled around him from my Silo created base dev mesh.
I can make an entire outfit head to toe out fit in one afternnon from that Silo base mesh as I have one fitted for G2,G3,G8.?
Is Daz's postion legally defensable in court?? only an expensive legal challenge would shake that out for certain?
Do I actually care??...NO... as it does not effect my pipeline where I create my own clothing &custom morphs for any genesis generation for animation rendering in Iclone, lightwave, Blender and do not ever spend one single penny at the daz store (or anywhere else) for 3D content anymore.?
Others will have to learn to model and make their own as the current DAZ PA's have
I Felt that the OP of this thread ,needed to understand all of the potential pitfalls of hiring third parties to build Genesis clothing content as many might be surprised to learn that their original shirt/pants/Shoe model meshes become subject to the DAZ EULA the very second they fit them in the way required for proper rigging/conforming