EClark1894 opened this issue on Jul 07, 2019 ยท 589 posts
seachnasaigh posted Sun, 16 February 2020 at 4:28 AM
[1] Networked rendering - distributing buckets/samples of a single render across a network.
[2] Increase maximum number of render threads - at least to equal the Windows limit of 64 threads, but preferably expanded to 256 threads by launching as many as four FFRender64 processes (each running 64 threads). This will likely quadruple the memory used, but if you can afford that much CPU, then you can also afford the RAM. This will enable full use of the newer processors coming on the market.
[3] Micro-poly displacement for Superfly - with the understanding that this will likely await the Cycles incorporation of micro-poly displacement.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5