pmoores opened this issue on Oct 20, 2001 ยท 11 posts
MikeJ posted Sun, 21 October 2001 at 1:53 AM
Don't even concern yourself with Poser's 3DS export...it's just not right. If you export as .OBJ, and select all the options except for "as morph target", Poser will create a .mtl file along with the .OBJ file. The .mtl file lists the materials used. If your .OBJ export file is in the same folder as your textures, they should load automatically along with the geometry. Bryce 4, anyway, will ask you to locate any textures it's not finding-- I don't know if Bryce 3 does this. In theory, the same thing should work with 3DS files, although the 3DS format will shorten the names of the textures if they are more than 8 characters long. But, that screws the whole deal, as the file is looking for the name of what it exported, not the name it was changed to. In MAX, you can, of course, reapply the textures manually, if need be. But, use .OBJ and save yourself some un-needed hassle. :)