Dowjonsie opened this issue on Feb 28, 2020 ยท 15 posts
adp001 posted Sat, 29 February 2020 at 4:59 AM
Physics engines aren't made to deal with high-res meshes (not only in Poser). Use a low-res proxie to manage objects with high poly-count.
Background: Even without anything special defined the physics-engine has to compute real hard maths for every single vertex (4 per polygon).