Forum: Poser - OFFICIAL


Subject: Interactive Superfly?

Retrowave opened this issue on Mar 05, 2020 ยท 25 posts


Retrowave posted Thu, 05 March 2020 at 8:36 AM

Sorry adp, missed your post. Well all I can say is they need to ditch Cycles and replace it with AMD's Pro Render which is Open Source, interactive, and hardware agnostic meaning you get GPU accelleration on both AMD and nVidia cards. AMD even encourage developers to integrate it into their programs. I'm afraid I'm not impressed by this Superfly thing in the least, I'd honestly rather use Firefly, and actually, unlikely as it is, I wish they could somehow enable Firefly to use GPU acceleration, even if it's only for certain calculations. I saw Bagginsbill demonstrate something called "Parameter Modulation" in Firefly, and man, it looked like a PBR render!

And here's a thought, something which admittedly might sound nostalgic but, you know what? PBR renderers are very fine indeed, but they inherit a problem where being physically based means we loose some artistic licence. It's like, when I look at online renders, comics etc, fantasy images, for some reason I always prefer them done in Firefly than Superfly. So an inherent problem with Superfly (and all other physically based renderers), is it makes your art look as if you want it to look real, even though that might not be the case. So it kinda even puts pressure on you, since the rendering pyhsics are spot on, it makes every model and texture other than the best, look very amateur, whereas with something like Firerfly, you are not entering that physically accurate realm unless you want to.

Sounds crazy, I know, but if I had to choose only one, I'd choose Firefly over Superfly, because the possibilities are superior, and as long as you learn the sort of stuff Baggins has learnt, you can do physically accurate stuff as well, so best of both worlds! If Firefly had Anamorphic bokeh, a way to make the Parameter Modulation knowledge Baginsbill has be easily usable, and preferably, some way to accelerate Firefly using a GPU, that would be ABSOLUTELY killer!

We'd have a sort of Hybrid Render engine that is only 'Physically Based' if and where we want to be. So damn frustrating that this stuff isn't released. I'd much rather pay Bagginsbill for a way to do Anamorphic Bokeh and Paramater Modulation in Firefly, than pay for this upgrade, and I'm not even joking, not in the slightest! On the plus side, I did read somewhere that Bondware are planning to improve the rendering situation, but I'm guessing that will be for Superfly, not Firefly, cause while I hope I am wrong, I'm guessing they're every bit as led down the garden path as every other developers appears to be, completely ignoring how much artistic licence and freedom is lost with a PBR-only renderer!