Forum: Poser - OFFICIAL


Subject: Bulletphysics unworkable

Dowjonsie opened this issue on Feb 28, 2020 ยท 15 posts


Dowjonsie posted Thu, 05 March 2020 at 6:00 PM

I tried simply reducing the models poly count to 40k and that barely did any justice. As a matter of fact, it made things harder to work with, destroying all my grouped morph hierarchies. I would love if you could either provide a tutorial or some instructions to your wwy going about this.

adp001 posted at 5:59PM Thu, 05 March 2020 - #4382108

Physics engines aren't made to deal with high-res meshes (not only in Poser). Use a low-res proxie to manage objects with high poly-count.

Background: Even without anything special defined the physics-engine has to compute real hard maths for every single vertex (4 per polygon).