3dcheapskate opened this issue on Mar 05, 2020 ยท 100 posts
3dcheapskate posted Fri, 06 March 2020 at 6:01 AM
ockham posted at 6:47PM Fri, 06 March 2020 - #4382626
After lighting an actual candle for comparison, I think you've got it. The shape and gradients are just right. The only difference I see is that the lower part of your flame is too blue, too much like natural gas. The lower part of the real candle flame is simply more transparent than the upper part, showing the background more.
I now remember why I took the Edge_Blend out from the Transparency network - when combined with the v_texture_coordinate stuff I couldn't see what was going wrong. Simply using an Edge_Blend alone it becomes obvious. And it's not the fact that the transparent centre goes too high up the flame, although that would need to be fixed too. It's the non-transparent bottom edge of the sphere that forms the flame. I simply couldn't work out why I was getting that.
It's obvious here.
Here's the UV mapping of the flame - a cylindrically mapped sphere.
So how to make sure that lower edge of the sphere remains transparent ?
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).