3dcheapskate opened this issue on Mar 05, 2020 ยท 100 posts
3dcheapskate posted Fri, 06 March 2020 at 10:16 PM
bagginsbill posted at 11:09AM Sat, 07 March 2020 - #4382768
You've done a very good job so far. I have taken a stab at this before but not with any serious detail, as all I ever wanted was tiny flames in props that were not the main subject.
You made me dig out Poser for the first time in many months. Unfortunately the complexity grows fast and now the hand-built shader I have is too much spaghetti. This is a classic shader problem that really wants to just use math formulas.
Thanks bagginsbill. I can well imagine that trying to do a shader based on the true physics/maths would get rather complicated.That's why I started with a 'what does it look like to me' approach. If I can get something that's 'acceptable' (and I know that's rather subjective, which is why I decided to post what I'm doing) for a candle flame that is prominent in a render, but probably not the main subject, then I'll be happy.
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).